About LOMAOnline LearningLOMA International

Customer Assistance

Downloads
Education/Training
LOMA Societies
Life Insurers Council
LOMANET - Online Enrollment, Testing, and More
Membership
Committees
Meetings/Events
News Center
Products/Services
Publications
Research Reports
Resource Magazine
LOMA Technology Directory
The LOMA Store
Search SiteSite Map


E-MAIL 
This page to a friend

Enter recipient's e-mail:

From Resource, July  2007
Copyright by LOMA

The Coming Digital Native Workforce

 As baby boomers near retirement, the face of your organization will soon be changing.  Is your insurance company ready to handle a workforce of digital natives?  

By Tammy J. McInturff

 Insurance industry executives have a lot on their plates today. From trying to find innovative ways to reduce costs and increase efficiency to dealing with security and regulation concerns, there seems to be an unlimited number of issues. However, there is one issue that may not be getting enough attention. As the baby boomer generation gets closer to retirement, more new young college graduates will be entering the industry. These young workers will create a new challenge for the industry because they grew up in a very different technology environment than their predecessors. They think, communicate and work differently than the baby boomers, because these young people grew up in a fully digital world.

This future workforce is already making an impact in the consumer market. From the Walkman to MySpace.com, college and high school students determine what technology survives and thrives in the marketplace and set the pace for technology adoption. At LOMA’s Emerging Technology conference, Jacqueline Zelman, Director, Leadership Institute, Information Technology Department, University of Miami , discussed the past trends that confirm the pattern and future technologies that will set the agenda for technology.  

Why are Students Important?

Zelman argued that companies should be looking at the technology use and skills of today’s students to help predict the trends and technologies that will affect our future.  “Not only will today’s students become your employees, they will also be the customers of tomorrow,” she said. “These students will set workplace technology expectations and standards. They will determine product success through purchases and investments. This is why they are very important and why you need to make accommodations for them as they enter your workforce and become consumers.”

According to Zelman, looking at student trends to predict what technology is going to be popular is nothing new. For example in the 1980s, Sony came out with the idea of creating a portable personal music player, which became the Sony Walkman. Zelman discussed how, at the time, some people did not think there was a need for this type of device. However, high school and college students really embraced the technology and the Walkman became very popular among them first. Today the Apple iPod is enjoying the same success among students.  

From Napster to iTunes

A very similar thing happened with music downloads. Napster popularized the idea of downloading music files from an Internet Web site. “About eight years ago, anyone who was a CIO in higher education had a huge problem,” Zelman said. “Kids on campuses began downloading music and media and they downloaded so much of it that they jammed up our pipes.”

Illegal downloads were a new problem only eight years ago on college campuses. These downloads consumed thousands of Mbps of bandwidth and exposed hundreds of campuses to liabilities. Universities had to buy additional bandwidth to accommodate all of the illegal downloading that was happening. At the same time, record companies began to track downloads and send out notices of copyright violations. Colleges and universities were facing a number of issues—from expensive bills for additional bandwidth to possible legal battles from copyright violations.

Zelman said that during this time The University of Miami decided it needed to do something to solve this problem. “We bought appliances that did bandwidth shaping,” she said. “We chucked them down a bandwidth so anyone who was downloading illegally, we would bring them down to a very small pipe. Students who were downloading legitimately could call and get permission to download if it was part of a presentation and within the rights of copyright for educational purposes. Those who were doing things illegally would not call. So that is basically how we handled that very difficult situation.”

“So here we have a situation where we had an illegal business that caused some major corporations a great deal of difficulty,” she added. “Now Apple iTunes is selling the same kind of downloads and it is perfectly legal. It is very acceptable and the students actually identified that; it is becoming a huge business.”

There is a lot to be learned from this example. You can not stop the evolution of technology. Record companies did not embrace new technology fast enough and it cost them a great deal of time and money. Today CD sales continue to decrease from previous years because young people prefer to download music from the Internet through Web sites like iTunes. Music industry executives still have not found a way to really cash in on this new technology. Although many record labels are embracing the sale of music downloads and seeing some benefits, the revenue from the downloads are not making up for the lost CD sales. On the other hand, record labels and recording artists who have not embraced this change will continue to lose even more money as consumers prefer more freedom with their music selections. They do not want to buy the whole album anymore. Consumers prefer downloading music because it allows them to buy only the songs that they like. This technology will change the music industry and your company’s future employees are a major driving force behind this change, Zelman said.  

E-mail to Texting

These future employees even communicate differently than most people working in the corporate world today. In corporations, e-mail is the way many of us prefer to communicate with colleagues and customers. However, e-mail is not the preferred way for most students today to communicate. “Students think that e-mail is way too slow and takes too much thought,” Zelman explained. She said that students instead prefer instant messaging. “Everybody is using text. It has become the primary communication tool of teens and college students. In fact in academia, one of the biggest problems that we have in the classrooms is that the kids are not listening; they are on their phones. The real problem comes when you give exams because they text someone to go look something up. So now we tell them not to bring their phones to the exam and if they do we confiscate them.”

 Gaming to SIMs

Over the years, gaming has changed the face of recreation. The online gaming industry generates eight billion dollars worth of business. It basically outperforms movies, videos, and music.

Zelman discussed how in a sense virtual worlds are being created because the technology behind gaming has gotten so good it is very hard to separate the game from reality. “There is a popular game called EverQuest from Korea ,” she said. “The number of concurrent players of this game is larger than most small cities in the United States . How does that translate? What happens to that virtual world?”

According to Zelman, gaming technology has evolved into education simulations, medical simulations, military simulations and training technology. “The first time I recall seeing a great deal of it was with Desert Storm where they were able to match simulations in the battlefield.”  

MySpace to Eons

Today’s young people enjoy staying connected to their friends through Web sites like MySpace. MySpace is an online community that lets you meet your friend’s friends. Most young people today in their teens and 20s have a MySpace page. “It is unbelievable; MySpace has spread like wildfire,” said Zelman. “The interesting thing is it has generated something for the boomers called Eon. Basically Eon is a lifestyle social network and it talks about what you do after you retire. It has become a social network for boomers online.”  

Digital Immigrants

The truth is there are fundamental differences between a lot of the people that are in the corporate world today and the young people that will soon be entering the workforce. One huge difference is most people in the corporate world now are digital immigrants—people who are members of generations before now. Digital immigrants do not speak the language or understand the culture. They are slow to adapt to new interfaces. They are also overly concerned with the impact of technology on their routine or lifestyle. Digital immigrants worry about how new technology will affect their lives and how it will affect their bottom line. According to Zelman, digital natives couldn’t care less.

Zelman quoted John Perry Barlow who said “On the most rudimentary level there is simply terror of feeling like an immigrant in a place where your children are natives…”

She said, “This is what happens to old engineering professors, they get up in front of the class with yellow sheets of notes and start talking about what they have taught for the last 30 years. Meanwhile the students are looking on the Web. The bottom line is the students are digital natives. They want to learn the way they are used to learning. They cannot cope with these old teaching styles.”

It is true nobody likes to change; it is really difficult. Digital immigrants are ambivalent about investing time and effort to try out new possibilities. “We tend to be very worried about investing our time learning something new,” said Zelman. “Digital natives will sit there and work at it until they get it. But they will get it so much faster. So for a digital immigrant if you have tried your best and you have failed miserably the lesson is just never try.”  

Digital Natives

The young people that will soon be entering the workforce are digital natives. They grew up in a digital world. “The term Digital Native was coined by Mark Prensky author of Digital Game-Based Learning and Founder and CEO of Games2Train,” said Zelman. “He defines a digital native as someone who has been surrounded from birth by and using computers, video, iPod, cell phones and all the other toys and tools of the digital age.  Today, children are using the computer at ages as young two or three. As soon as they have the motor skills they using the computer. These three-year-olds are also asking for cell phones because their nine-year-old sister or brother has one.”

Digital natives work differently than digital immigrants. “This generation that has come into the schools would rather turn in a multimedia presentation than just a written paper. Text is not their first choice. They like media, sound and they are very adept to putting everything together. These are the people that will be coming into your businesses. They don’t want a review course on PowerPoint or Excel. They have been using these things since they were very young.  It is actually being taught in the elementary schools. Digital natives think and process information fundamentally differently from their predecessors.”

Digital natives are very comfortable in this digital world. “They love its possibilities, nothing bothers them about it,” said Zelman. “They connect quickly with people, even strangers. They don’t care. They are looking for information. They are able to go out and gather information from many sources very quickly and they are highly impacted by the technological changes. If you cut off their access they scream like crazy. They are totally unconcerned with consequences unless it means going to jail; at that point they are concerned.”

Zelman said that digital natives are ok with being vaguely right. “We are seeing this in papers or presentations because they are so adept to finding things on the Internet that they don’t realize that there may be a quality issue. They don’t understand that the sources that they are seeking may not be accurate. They are simply going out and seeking information and putting it together very quickly and delivering it as a presentation. Their idea of research is very different than a digital immigrant’s idea of research. So you need to look out for that particular quality issue.”  

Education: Digital Frontier

Education is the first area to experience this large volume of digital natives. “Today’s students are no longer the people our educational system was designed to teach,” said Zelman. “Digital natives bring their own consumer technologies and figure out how to make them work in the educational environment. Their pattern of using information is very different from digital immigrants. They don’t go to the library to use the books. For them the library is a place to study and get back online. Occasionally they may look at a book if their professor has demanded it. But frankly it is not the same world digital immigrants grew up in. It is a very different world. The teachers are having problems with this unless they are very young. Today’s students want to be entertained. They are used to a highly simulating environment and the professors don’t understand why the students can’t learn in an environment that has worked for 200 years. The other problem is that the professors don’t know how to interact with the students because the students have another life on the Web.”  

Digital Culture War

According to Zelman, Gartner released a chart in December of 2006 comparing digital immigrants and digital natives. Zelman said that the issue will affect all of us. Today it is an issue for the teachers of these students; tomorrow it will be an issue for their managers. 

In terms of information preference, according to Gartner’s chart, digital immigrants prefer slow controlled release of information from limited resources while digital natives prefer to receive information quickly from multimedia sources. Digital immigrants also prefer singular processing and single or limited tasking. They prefer to view text before pictures, sounds and video and for information to be provided linearly, logically and sequentially. On the other hand, digital natives prefer parallel processing and multitasking. They prefer to view pictures, sounds and video before text. They also prefer random access to hyperlinked multimedia information.

“Today’s students like very busy Web pages,” said Zelman. “They don’t care that much about the design of the Web site, they want the interaction. While, university professors and other digital immigrants like very classical, clear cut Web pages. Digital natives don’t care. In fact, they actually prefer the busy Web sites.”

According to Zelman, digital natives prefer to work in groups as opposed to independently. “We teach students that they need to work independently,” she said. “But digital natives enjoy sharing and working with many people at the same time.” She said they also have different learning preferences. “They want to learn something at the last minute just for that exam and for that period of time. They are not as concerned with the actual accumulation of knowledge because they deduce that if they need to know about something they will look it up and find the information when they need it.”

Digital natives also want instant gratification and instant rewards.  Zelman said that they want everything right now, in a millisecond response time. “In the university, we always lead with curriculum guides,” she said. “We carefully think these things out. Kids just want to have fun. They want to be entertained as they are sitting there in their classroom and in a job they want to have fun. Some people think it is a work ethic issue. They want to have fun. They value that often times as much as they value money. They don’t want to do what their parents do. They set very hard boundaries. So as a manager if you are not aware of that you may think this is a single incident. It is cutting across this whole generation.”

 What’s New?

With today’s youth, content is king. Students want to be able to experience content on multiple, portable, linked devices. They also want to be entertained. Zelman said that we are now seeing the reemergence of edutainment which is a combination of e-learning and entertainment. “A lot of companies that are doing online learning or remote learning are partnering now with major media companies to come up with what is basically edutainment, educational things that you enjoy,” she said. “There is also a lot of interest in having multi-media on the go—video iPods, V Cast Mobile TV, etc. People what to take their TV programs with them.”  

What’s Next?

Zelman looked at what might emerge as the next “disruptive innovation.” “A good example of disruptive innovation would be the introduction of the PC,” she said. “Before the PC came along the entire world was running their businesses pretty much on a mainframe kind of mentality. Along comes the PC, which developed quickly and consumers could see the potential.” The PC changed the way companies conduct their business. Cellphones are another example of disruptive technology.

Zelman identified a number of possible future disruptive innovations including—the re-inventing of healthcare, technology for Third World countries, Web 2.0, Open source software, automation of revenue-generating business processes and virtualization of hardware.

 Healthcare Innovation

We are seeing is a tremendous change in healthcare from an IT prospective. According to Zelman, one of the big issues right now is the healthcare and delivery management for boomers. Boomers are getting older and healthcare costs are rising, so taking care of them costs a great deal of money. “Businesses now are using IT in management of disease monitoring,” she said. “The monitoring is used proactively to try to determine a problem before it actually happens. These types of innovations, low cost and ubiquitous devices with tremendous capabilities, actually carry over into the workplace and into schools. Today, we can detect a subtle change in someone’s gait. Technology solutions from healthcare will impact the IT industry.”

There are numerous innovations being tested in the healthcare industry right now, from devices imbedded in packaging so that people can’t overdose on medicine to sensors that can detect irritants in the atmosphere that can be worn by persons who are sensitive to particular chemicals.

Robotic devices may also play a new role in the healthcare industry. The RI-man robot for example, can carry a patient. It can also distinguish smells. Researchers are hoping to get it to the point where it can determine from a diabetic patient’s breath whether that patient is in trouble or not. Today this robot is still in the million dollar category and it isn’t rolling out in the marketplace yet. But it is a good example of what may come.

Telesurgery is also a new technology we are seeing in the healthcare industry. Doctors are combining their efforts across oceans to perform surgeries and to teach. It allows a surgeon in one country to actually talk a surgeon in another country through a surgery.  

Third World Technology

Technology for Third World Countries is also going to have an impact on the future of technology. People are working on re-engineering product design for low end cost and value for emerging markets. “Nicholas Negroponte has come up with a plan to have one laptop per child,” said Zelman. “His goal is to have the laptop hand crank so that it doesn’t depend on electricity and to bring the price down to $100. It is a work in progress right now they have the price at about $120, but it is still not rolled out. Another interesting new solution is first mile solutions in Cambodia . They are mounting access points on buses and motorcycles and they have them drive a route and when they drive that route they update that information in that particular city so it is kind of a patchwork but you need to watch it because this will change ultimately what is going on in their rural areas. They drive through remote villages to synchronize e-mail transmission and Internet transactions.”  

Web 2.0 and Open Source Software

There is a lot of buzz in the industry right now about Web 2.0. Zelman said that Web 2.0 is basically the fusion of business models and IT capability. “What basically happens is the Web/Internet becomes the application and computing platform lessening the need for expensive hardware and software solutions,” she said.

“People are beginning to realize that they don’t have to build everything,” she added. “They don’t have to invest money upfront. Vendors like IBM are leveraging community based Open Source Software (OSS) like the Linux operating system to lower costs.”

According to Zelman, users are also beginning to demand that expensive software maintenance fees be reduced in light of OSS inclusions.  

Hardware Virtualization

Companies are trying to decrease the number of platforms that they are supporting and the number of people required for maintenance. Hardware virtualization allows for distributed assets to be shared based on need using commonly held standards.

Grid computing allows many, distributed computers to be used together. Sharing resources allows new groups previously excluded to share in innovation. More colleges and universities are using grid computing. With grid computing small colleges can contribute their resources. Zelman said we will see some of this roll out into the commercial world.  

Future Trends

“Innovation solves hard problems that are societal, not necessarily technological,” said Zelman. “It is usually not technology that prevents you from achieving your goals in terms of an IT project; it is usually politics or money. Innovation of services using IT creates great value that ultimately can change the quality of how we live our lives and that is part of the third world technology it is going to change the way people are able to exist. Students as digital natives are great IT innovators because they are not biased by the past. They can think outside the box but you have to watch them with the details because they are thinking outside the box and may not have researched this thoroughly. They are able to do a great show but you still need to double check your resources you need to have valuable backup. Technology may be a commodity according to Nicholas Carr, but it is also a tool, and the way it is used can make all the difference between success and failure.”

Change is difficult but constant in our lives and our businesses.  Charles Darwin said, “It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change.” The same type of thinking applies to businesses. Over the years we have watched many businesses fail because they didn’t respond to the changing world around them. How will your company respond to the digital natives that will soon be entering your workforce?

It is no secret that insurance companies continue to lag behind other industries in new technology adoption. In other words, there is going to be a lot of competition with other industries for the top talent among these tech savvy newcomers. 

 

 

Contact Resource at resource@loma.org

 

 


Advertise with us...Your Financial Services Customers are here.
Download LOMA's 2008 Products and Services Catalog here


Chinese | Español | Français | Português | About LOMA | Banking | Healthcare Management | Members OnlyWhat's New
 Customer Assistance | Downloads | Education/Training | FLMI Program/Societies | InternationalLife Insurers Council
 LOMANET | Meetings/EventsNews Center | Online Learning | Products/Services | Publications  
  Research Reports | Resource Magazine | Technology Directory | The LOMA Store | Search Site | Site Map | Privacy Policy

Write us at: LOMA, 2300 Windy Ridge Parkway, Suite 600, Atlanta, GA 30339-8443
Phone: 770-951-1770  or  In the U.S. and Canada: 1-800-ASK LOMA (1-800-275-5662) 
Fax: 770-984-0441         E-mail: Askloma@loma.org

 

Copyright © 2008 LOMA. All rights reserved.

For technical assistance or to report problems, contact: webmaster@loma.org